
Antoine Martre
Film composer
Driven by a passion for jazz and classical music, I love exploring new creative worlds and translating their essence into melodies and harmonies.
Showreels
Live action
Animation
Filmography
Video games
Want to discover more, check my Linktree :)
© Antoine Martre. All right reserved.
Live action projects
Nikon 2026 - Allegria
Short Movies - Festival Paris court devant
Kino express
Animation Projects
Atelier de Sevres Bachelor - short trailers for books
(November 2025)
Morfale - Atelier de Sevres Bachelor 2025
Medieval and hard-rock music :)
Derniere danse - ECV Master Animation 2D
Jazz Ballad (March 2026)
Solstice - Atelier de Sevres Bachelor 2025
Impressionist style music (June 2025)
Nova - LISAA Bachelor 2025
3D animation, symphonic music (May 2025)
Linh - LISAA Bachelor 2025
2D animation, south-east asia vibe (May 2025)
L'Etranger - EMCA bachelor movie
Inspired by Albert Camus' novel, classical music (August 2025)
2A LISAA Short film (40s, done March 2026)
Chef's choice - LISAA Bachelor movie (May 2025)
Motion Design Projects
Tribute to Palais de la femme
With Gobelins motion designers (Dec 2026)
Mapping on Orleans cathedral (May - June 2026)
BLASONS : starting very rythmic then calm airy melody :)
WHISKY : classical music turning electro !
CERF : dark air leading to a rebirth
Video mapping by @yuzukho
Inspired by Calder's static and kinetic abstractions
Funky music
Jazz Ballad
Hip hop beat
Video games music
Projects done in May-June 2026, soon to be delivered on Steam or Itch.io
Shades of others
Shades of Others is a 2D Platform game.
You play as a little boy who is afraid of the dark in his bedroom and you need to collect fireflies to get past the monsters.
We wanted a dreamy, childlike music that's a little bit scary !
Pierre Qui Roule
Pierre Qui Roule is a 3D Platform game in the style of Super Mario Galaxy.
For the Level 1 we wanted a light vibe, happy atmosphere.
For the Level 2 something more active rythmically
Greed for Glory
In Greed For Glory, your goal is to become the richest player.Over 8 rounds, you will explore the map in search of wealth and confront other players to steal theirs. There are 2 phases of play.Preparation Phase :
There are 4 action points that will be used to act during the round. Using the controller, players can input their actions. These remain secret during this phase and will only be carried out during the action phase.
For preparation phase players only have 1 minute so the music composition accelerates to make them feel the urgency !
Action Phase :
Actions are performed in the order announced at the start of the preparation phase. Some actions may require input from the player who initiated them.
During this phase, it is possible that a planned action cannot be carried out because other players have acted before it.
For the music, we wanted a medieval vibe with a strong rythmic part.



















