Antoine Martre
Film composer

Driven by a passion for jazz and classical music, I love exploring new creative worlds and translating their essence into melodies and harmonies.

Showreels

Live action

Video

Animation

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Filmography

Video games

Want to discover more, check my Linktree :)

© Antoine Martre. All right reserved.

Live action projects

Nikon 2026 - Allegria

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Short Movies - Festival Paris court devant

Kino express

Animation Projects

Atelier de Sevres Bachelor - short trailers for books
(November 2025)

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Morfale - Atelier de Sevres Bachelor 2025
Medieval and hard-rock music :)

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Derniere danse - ECV Master Animation 2D
Jazz Ballad (March 2026)

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Solstice - Atelier de Sevres Bachelor 2025
Impressionist style music (June 2025)

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Nova - LISAA Bachelor 2025
3D animation, symphonic music (May 2025)

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Linh - LISAA Bachelor 2025
2D animation, south-east asia vibe (May 2025)

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L'Etranger - EMCA bachelor movie
Inspired by Albert Camus' novel, classical music (August 2025)

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2A LISAA Short film (40s, done March 2026)

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Chef's choice - LISAA Bachelor movie (May 2025)

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Motion Design Projects

Tribute to Palais de la femme
With Gobelins motion designers (Dec 2026)

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Mapping on Orleans cathedral (May - June 2026)

BLASONS : starting very rythmic then calm airy melody :)

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WHISKY : classical music turning electro !

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CERF : dark air leading to a rebirth

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Video mapping by @yuzukho
Inspired by Calder's static and kinetic abstractions

Funky music

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Jazz Ballad

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Hip hop beat

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Video games music

Projects done in May-June 2026, soon to be delivered on Steam or Itch.io

Shades of others

Shades of Others is a 2D Platform game.
You play as a little boy who is afraid of the dark in his bedroom and you need to collect fireflies to get past the monsters.
We wanted a dreamy, childlike music that's a little bit scary !

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Pierre Qui Roule

Pierre Qui Roule is a 3D Platform game in the style of Super Mario Galaxy.
For the Level 1 we wanted a light vibe, happy atmosphere.

For the Level 2 something more active rythmically

Greed for Glory

In Greed For Glory, your goal is to become the richest player.Over 8 rounds, you will explore the map in search of wealth and confront other players to steal theirs. There are 2 phases of play.Preparation Phase :
There are 4 action points that will be used to act during the round. Using the controller, players can input their actions. These remain secret during this phase and will only be carried out during the action phase.
For preparation phase players only have 1 minute so the music composition accelerates to make them feel the urgency !

Action Phase :
Actions are performed in the order announced at the start of the preparation phase. Some actions may require input from the player who initiated them.
During this phase, it is possible that a planned action cannot be carried out because other players have acted before it.
For the music, we wanted a medieval vibe with a strong rythmic part.